In Gaming Risk we look at risks and challenges relevant to the billion‑dollar global games industry. The games industry has grown rapidly in recent years, it is now at a point where consolidation is underway, and the industry has reached a level of maturity in respect of the size and professionalism of the companies involved. Games are increasingly becoming the dominant form of entertainment and it can be easy for those outside the sector to not fully appreciate its scale and reach, both culturally and economically.
It is time to reframe games as big business and address the risks that come with it. This selection of articles sheds light on familiar and less‑known risks, offering insights and guidance based on our experience. We aim to alert you to challenges early, allowing you to implement strategies to identify or deter those risks.
Our team explores:
- Gen-AI in the gaming industry
- The increasing risk of IP litigation
- The implications of the DMCC
- Available legal remedies in the English courts
- Sanctions compliance
- The growth of union membership in the UK
- Gambling sponsorship
- The vulnerabilities to group litigation in the UK
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